Remote Graphics Engineer: Real-Time Rendering & Shaders (Chile)

Remote Graphics Engineer: Real-Time Rendering & Shaders (Chile)

09 ago
|
BairesDev
|
Chile

09 ago

BairesDev

Chile

BairesDev is seeking a Graphics Engineer to design and maintain production-grade rendering pipelines using OpenGL, Vulkan, or DirectX. You will develop and optimize shaders, profiling GPU performance to achieve high frame rates across hardware configurations.

The role requires 4+ years in game or graphics engineering, with strong expertise in real-time graphics and shader development. This is a 100% remote position offering competitive compensation in USD or local currency.

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📌 Remote Graphics Engineer: Real-Time Rendering & Shaders (Chile)
🏢 BairesDev
📍 Chile

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